Catalogue

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Researching virtual worlds : methodologies for studying emergent practices /
edited by Ursula Plesner and Louise Phillips.
imprint
New York : Routledge, Taylor & Francis Group, 2014.
description
viii, 186 p. : ill. ; 24 cm.
ISBN
0415624444 (Cloth), 9780415624442 (Cloth)
format(s)
Book
Holdings
More Details
imprint
New York : Routledge, Taylor & Francis Group, 2014.
isbn
0415624444 (Cloth)
9780415624442 (Cloth)
catalogue key
9051055
 
Includes bibliographical references and index.
A Look Inside
Summaries
Bowker Data Service Summary
This volume presents a wide range of qualitative methodological strategies which are designed to tackle and take into account the complex, emergent, and continually shifting character of virtual worlds. The book concentrates on the theme of emergence and phenomena in flux - on how objects are brought into being, and transformed in, co-construction processes in social interaction. In addition, these methodological strategies also provide a foundation for the study of other complex, emergent phenomena.
Main Description
This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.
Main Description
This volume presents a wide range of qualitative methodological strategies which are designed to tackle and take into account the complex, emergent, and continually shifting character of Virtual Worlds. The book concentrates on the theme of emergence and phenomena in flux on how objects are brought into being, and transformed in, co-construction processes in social interaction. In addition, these methodological strategies also provide a foundation for the study of other complex, emergent phenomena. A broad spectrum of qualitative methodologies is presented: Sense-Making Methodology, Actor-Network-Theory, IT praxiography, virtual ethnography, visual ethnography, multi-sited ethnography, discourse analysis, narrative analysis, social semiotics, and dialogic communication theory. These methodologies straddle the fields of media and communication studies, sociology, science and technology studies, design studies, and IT studies.
Table of Contents
Introduction
Sociotechnical approaches to Virtual Worlds
Praxiography of Flux
Actor-Network-Theory: tracing elements of virtual worlds in the study of virtual buildings and cityscapes
Sense Making and Semiotic approaches to Virtual Worlds
(Co-)Designing Worlds of Signification: A Social Semiotic Analysis of Second Life as a Collaborative Platform for Design and Innovation
Video Interviews and Avatar Studies, Sisse
The play of structure and agency: Deconstructing engagings with Virtual Worlds Carrie
Dialogical approaches to Virtual Worlds
Co-production and Virtual Ethnography: Methodological reflections about dialogic communication on and through online narratives
Co-constructing "virtual worlds" in collaborative research: a dialogic approach
Closing remarks
Table of Contents provided by Publisher. All Rights Reserved.

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