The League of Extraordinary Gentlemen. Vol. I, 1898 /
[written by] Alan Moore ; [illustrated by] Kevin O'Neill ... [et al.].
La Jolla, CA : WildStorm Productions, c2000.
1 v. (unpaged) : chiefly col. ill. ; 26 cm.
1563898586, 9781563898587
More Details
La Jolla, CA : WildStorm Productions, c2000.
general note
"Originally published in single magazine form as The League of Extraordingary Gentlemen, Vol 1, #1-6"--T.p. verso.
The adventures of the League of Extraordinary Gentlemen, a group composed of characters taken from late 19th Century literature, as they defend Britain against various villains. Includes the text story "Allan and the Sundered Veil" by Alan Moore and illustrated by Kevin O'Neill.
catalogue key
A Look Inside
About the Author
BIH Author Biography
MR. Alan Moore, author and former circus exhibit (as "The What-Is-It from Borneo"), is chiefly famed for his chapbooks produced with the younger reader in mind. He astounded the Penny Dreadful world with such noted pamphlets as "A Child's Garden of Venereal Horrors" (1864), and "Cocaine and Rowing: The Sure Way to Health" (1872) before inheriting a Cumbrian jute mill and, in 1904, expiring of Scorn. MR. Kevin O'Neill commenced his career as a pugilist in 1859. Due to excessive drinking and repeated cerebral splintering during an early bout with Walter Phibbs, the Widnes Goliath, O'Neill passed into an insensible state from which he was never fully to awaken. However, in 1885, doctors discovered that by attaching galvanising cables directly to the comatose prize-fighter's brain, his right hand could be made to delineate exquisite and fanciful illustrations, such as his well-known series "Modern Times, or, The Progress of a Scented Nonce," and, of course, his scandalous "Queen Victoria and Emily Pankhurst Girl-on-Girl Novelty Flipbook." Mr. O'Neill is currently maintained on a special diet at the London Hospital.
Full Text Reviews
Appeared in Library Journal on 2001-03-01:
In the waning days of the Victorian era, a cast of five agents is instructed to save England. Each agent had been a respected member of society, but for various reasons (divorce, drug addiction) they have all dropped out of public favor. Whom they work for is uncertain; the group's leader, Miss Murray, believes that it is the famed detective Sherlock Holmes, back from the dead. Against an atmosphere that is both exciting and repressive, Moore and O'Neill have superimposed a drama that is inventive and suspenseful. The script is full of wit and literary references at one point a seaman instructs his captain ("Nemo") to "Call me Ishmael" and the illustrations charm. Highly recommended for public libraries. Stephen Weiner, Maynard P.L., MA (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Appeared in Publishers Weekly on 2004-02-09:
Moore continues his trip through pulp genres with this second volume of The League. This collection includes plenty of faux-Victorian backup material, including the comic book series' original covers, and a lengthy prose short story by Moore. Although the film version was a bust, the source material remains an enjoyable, beautifully executed adventure series. Set in an alternate, technologically advanced 1898 London, the story finds legendary literary heroes Allan Quartermain, Captain Nemo, Hawley Griffin (the Invisible Man), Edward Hyde and Mina Murray fighting battles that the British Empire can't handle without them. Here, the eclectic team is defending Earth from a Martian invasion, partially set in motion by another pulp hero, Edgar Rice Burroughs's John Carter of Mars. Moore spares no opportunity to play up the team's origins. Edward Hyde, the monstrous side of Dr. Jekyll, is a nasty brute, while Nemo is an imperious egomaniac, and the once-dashing Allan Quartermain is in the twilight of his powers, yet manages to romance Mina Murray, of Dracula notoriety. Moore remains faithful to the stories' structures (e.g., the Martian invasion is a pulpy romp, complete with burning farm houses, silly-looking creatures and plenty of political intrigue). O'Neill, his artistic collaborator, continues his fine run on the series. His drawings are influenced by 19th-century woodcuts but remain loose and lively. His exquisite renderings of machines and urban landscape remain a reason to look at this series-rarely has an adventure comic been so much fun to observe. (Dec. 2003) (c) Copyright PWxyz, LLC. All rights reserved
This item was reviewed in:
Library Journal, March 2010
Guardian UK, July 2012
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Back Cover Copy
A rousing work of adventure by the esteemed author of From Hell and the acclaimed illustrator of Marshal Law. London, 1898. The Victorian Era draws to a close and the twentieth century approaches. It is a time of great change and an age of stagnation, a period of chaste order and ignoble chaos. It is an era in need of champions. Allan Quatermain, Captain Nemo, Hawley Griffin, Dr. Henry Jekyll, Mr. Edward Hyde, and Mina Murray are those champions, and together they comprise the League of Extraordinary Gentlemen. Recruited by the enigmatic Campion Bond, under orders from the mysterious "M," these six adventurers are pressed into service by their empire in its time of need. Now they must face the nefarious Doctor and his vile plan for world domination. But things are not entirely as they seem; other factors, cryptic and corpuscular, are also at play. A remarkable drama ensues.
Main Description
Presented in this edition is the League's first adventure along with the illustrators' masterful sketchbook.
Unpaid Annotation
Finally in paperback! Take a group of extraordinary literary figures like Allan Quartermain, Captain Nemo, Dr. Jekyll, the Invisible Man and Mina Harker and put them together to save England from its enemies.

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