Catalogue


Encyclopedia of play in today's society /
Rodney P. Carlisle, general editor.
imprint
Los Angeles : SAGE, c2009.
description
2 v. (xl, 980 p.) : ill. ; 29 cm.
ISBN
1412966701 (cloth), 9781412966702 (cloth)
format(s)
Book
Holdings
More Details
added author
imprint
Los Angeles : SAGE, c2009.
isbn
1412966701 (cloth)
9781412966702 (cloth)
general note
"A Sage reference publication."
local note
Victoria University Library copy donated by The Friends of Victoria University Library Book Sale.
catalogue key
6974961
 
Gift to Victoria University Library. Friends of Victoria University Library Book Sale. 2009/11/30.
Includes bibliographical references and index.
A Look Inside
Full Text Reviews
Appeared in Choice on 2009-11-01:
Along with general editor Carlisle (Rutgers Univ.), 130 scholars in diverse disciplines in 22 countries have contributed to the 450 signed articles of this original, up-to-date two-volume set that explores the major cultural form of play. With a multidisciplinary approach including fields such as learning theory, game theory, history, psychology/sociology, and education, this encyclopedia takes the topic of play from the realm of the mundane into the sphere of serious academic study. Synthesizing a wide range of research, the entries show that games, sports, and hobbies are not just frivolous entertainment but an important sociocultural aspect of human life. Alphabetically organized entries vary in length but maintain an extraordinarily consistent writing style across the volumes. While the entries themselves are sparsely illustrated, a very useful appendix presents extensive charts and tables that display data on various measures of play and leisure time. The end matter also features a large glossary and the text of the 2007 Federal Trade Commission report "Marketing Violent Entertainment to Children." With a broad range of material on topics related to adult and childhood play in dozens of cultures, information on social thinkers like J. Huizinga and L. Vygotsky, and representations of hundreds of popular games and historical business data on toy manufacturers, this is a unique source. This comprehensive, one-of-a-kind encyclopedia will be a quality resource for ready reference and for the broad research overviews necessary to all levels of students and faculty in a wide variety of disciplines. Summing Up: Essential. Lower-level undergraduates and above; general readers. R. L. Wadham Brigham Young University
Appeared in Library Journal on 2009-06-15:
Play is considered to be a lighthearted, fun, and entertaining topic. Yet it plays a key role in our lives, and, as a research field, it has generated an extensive and sophisticated literature exploring a range of penetrating questions, e.g., Do we play to avoid danger or to experience it? Do we play to escape work or work to engage in another form of play? All public and academic libraries will want to obtain this encyclopedia, so that academics, researchers, and students can understand how play affects child and adult development, especially in terms of health, creativity, and imagination. A preface, introduction, and reader's guide further enhance this encyclopedia, as do a glossary, listing of the 450 articles and contributors, and "Chronology of Play." In addition, Volume 2 features a resource guide of books, journals, and Internet sources that includes the URLs to companies in the world of play. Appendix A gives statistics on work and play as listed by categories, hours, gender, and marital status and leisure hours spent. Appendix B is actually a report to Congress by the Federal Trade Commission, "Marketing Violent Entertainment to Children," which gives details about the effect on children of the recording, DVD, and electronic gaming industries and the health and psychological results recorded. Bottom LIne This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs.-Al Vara, Temple Univ. Lib., Philadelphia (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Reviews
Review Quotes
"Offering more than 450 entries written by 130 authors from around the world the sprawling, two-volume Encyclopedia of Play gives newcomers speedy access to many topics that range from the daffy to the deep. For more experienced hands, the volumes provide topical reminders and organizing cues"
"Offering more than 450 entries written by 130 authors from around the world the sprawling, two-volume Encyclopedia of Play gives newcomers speedy access to many topics that range from the daffy to the deep.  For more experienced hands, the volumes provide topical reminders and organizing cues"
"Play is considered to be a lighthearted, fun, and entertaining topic. Yet it plays a key role in our lives, and, as a research field, it has generated an extensive and sophisticated literature exploring a range of penetrating questions, e.g., Do we play to avoid danger or to experience it? Do we play to escape work or work to engage in another form of play? All public and academic libraries will want to obtain this encyclopedia, so that academics, researchers, and students can understand how play affects child and adult development, especially in terms of health, creativity, and imagination. A preface, introduction, and reader's guide further enhance this encyclopedia, as do a glossary, listing of the 450 articles and contributors, and 'œChronology of Play.' In addition, Volume 2 features a resource guide of books, journals, and Internet sources that includes the URLs to companies in the world of play. Appendix A gives statistics on work and play as listed by categories, hours, gender, and marital status and leisure hours spent. Appendix B is actually a report to Congress by the Federal Trade Commission, 'œMarketing Violent Entertainment to Children,' which gives details about the effect on children of the recording, DVD, and electronic gaming industries and the health and psychological results recorded. Bottom LIne This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." -Library Journal, STARRED Review
".... Bottom  Line This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." -Library Journal, STARRED Review
".... Bottom Line This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs."'"Library Journal, STARRED Review
"Offering more than 450 entries written by 130 authors from around the world the sprawling, two-volume Encyclopedia of Play gives newcomers speedy access to many topics that range from the daffy to the deep. For more experienced hands, the volumes provide topical reminders and organizing cues."
".... Bottom Line This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs."-Library Journal, STARRED Review
This item was reviewed in:
Library Journal, June 2009
Booklist, September 2009
Choice, November 2009
To find out how to look for other reviews, please see our guides to finding book reviews in the Sciences or Social Sciences and Humanities.
Summaries
Main Description
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Main Description
The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Main Description
CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." -Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today's Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play-from learning to competition, mastery of nature, socialization, and cooperation-are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children's Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
Main Description
CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." -Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as Splay, including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today "s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play-from learning to competition, mastery of nature, socialization, and cooperation-are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children "s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
Main Description
CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." -Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as 'œplay,' including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility.The Encyclopedia of Play in Today's Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play-from learning to competition, mastery of nature, socialization, and cooperation-are included. Simply enough, this Encyclopedia explores play played for the fun of it!Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and FranceKey Themes Adult Games Board and Card Games Children's Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online GamesFor a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, non technical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
Main Description
CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." '"Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as 'oeplay,' including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today's Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play'"from learning to competition, mastery of nature, socialization, and cooperation'"are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children's Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
Bowker Data Service Summary
This A-to-Z collection of approximately 450 entires in two volumes is available in both print and electronic formats. The entries include biographies, profiles of play in cultures around the world, historical descriptions, thematic essays, and varied game and leisure activity explanations.
Main Description
Children and adults spend a great deal of time in activities we think of as 'œplay,' including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility.The Encyclopedia of Play in Today's Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play-from learning to competition, mastery of nature, socialization, and cooperation-are included. Simply enough, this Encyclopedia explores play played for the fun of it!Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and FranceKey Themes Adult Games Board and Card Games Children's Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online GamesFor a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, non technical resource for academics, researchers, and students alike. It is an essential addition to any academic library.

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