Catalogue


Press on : principles of interaction programming /
Harold Thimbleby.
imprint
Cambridge, Mass. : MIT Press, c2007.
description
xvii, 510 p. : ill. ; 24 cm.
ISBN
0262201704 (hardcover : alk. paper), 9780262201704 (hardcover : alk. paper)
format(s)
Book
Holdings
More Details
imprint
Cambridge, Mass. : MIT Press, c2007.
isbn
0262201704 (hardcover : alk. paper)
9780262201704 (hardcover : alk. paper)
catalogue key
6281449
 
Includes bibliographical references and index.
A Look Inside
Awards
This item was nominated for the following awards:
PSP Prose Awards, USA, 2007 : Won
Full Text Reviews
Appeared in Choice on 2008-04-01:
This is a book about interactive computers and interactive computing. The first part, "Context," comprises four chapters. In this section, Thimbleby (Swansea Univ., Wales) immediately draws the reader into the subject. Chapter four is a transition into the real essence of the work. The second part, "Principles," is more complex but is absolutely necessary in interactive computing, the theoretical foundations of software development. This reviewer found the seven chapters in this section absolutely gorgeous. They present the fundamental tool kit of interactive programmers, provide enough information to get readers started with tools such as graphs and state-transition diagrams, and offer some excellent references for further reading. The third part, "Press On," is composed of three chapters that tie the book together. The last chapter, "Four Key Principles," is quite elegant. The book has a very useful and complete index. Although there are no references at the end of the book, each chapter has an annotated collection of references. Summing Up: Highly recommended. Upper-division undergraduate through professional collections. J. Beidler University of Scranton
Reviews
Review Quotes
"Interface device design and computer science theory often seem worlds apart, where each challenges the constraints and demands of the other. This unique book is a counterpoint. Thimbleby clearly shows how hard-core computer science concepts contribute to the clarity and precision of device design, leading in turn to better design critique and redesign." Saul Greenberg, Professor and iCORE/SMART Industrial Research Chair, University of Calgary
"Interface device design and computer science theory often seem worlds apart, where each challenges the constraints and demands of the other. This unique book is a counterpoint. Thimbleby clearly shows how hard-core computer science concepts contribute to the clarity and precision of device design, leading in turn to better design critique and redesign." -Saul Greenberg, Professor and iCORE/SMART Industrial Research Chair, University of Calgary
"This is an important book, moving interaction design from an art form to a science. Harold Thimbleby provides a treasure trove of information, introducing powerful methods, yet so skillfully explained that even the non-technical reader can follow and learn. The methods promise to make dramatic improvements in the design and evaluation of interactive systems. Don't worry: the formal tools are introduced slowly, step-by-step. Even if you normally fear such methods, you will be entranced and enchanted. Buy this book and use it. I know I will." - Don Norman , Nielsen Norman group and Northwestern University, author of The Design of Future Things
"This is an important book, moving interaction design from an art form to a science. Harold Thimbleby provides a treasure trove of information, introducing powerful methods, yet so skillfully explained that even the non-technical reader can follow and learn. The methods promise to make dramatic improvements in the design and evaluation of interactive systems. Don't worry: the formal tools are introduced slowly, step-by-step. Even if you normally fear such methods, you will be entranced and enchanted. Buy this book and use it. I know I will." -Don Norman, Nielsen Norman group and Northwestern University, author of The Design of Future Things
"Interface device design and computer science theory often seem worlds apart, where each challenges the constraints and demands of the other. This unique book is a counterpoint. Thimbleby clearly shows how hard-core computer science concepts contribute to the clarity and precision of device design, leading in turn to better design critique and redesign." - Saul Greenberg , Professor and iCORE/SMART Industrial Research Chair, University of Calgary
& " Interface device design and computer science theory often seem worlds apart, where each challenges the constraints and demands of the other. This unique book is a counterpoint. Thimbleby clearly shows how hard-core computer science concepts contribute to the clarity and precision of device design, leading in turn to better design critique and redesign.& " -- Saul Greenberg, Professor and iCORE/SMART Industrial Research Chair, University of Calgary
I strongly recommend this book to a wide audience: students, instructors, and especially project managers and designers who are not thoroughly familiar with the foundations of computer science or HCI." Edgar R. Chavez Computing Reviews
" This is an important book, moving interaction design from an art form to a science. Harold Thimbleby provides a treasure trove of information, introducing powerful methods, yet so skillfully explained that even the non-technical reader can follow and learn. The methods promise to make dramatic improvements in the design and evaluation of interactive systems. Don't worry: the formal tools are introduced slowly, step-by-step. Even if you normally fear such methods, you will be entranced and enchanted. Buy this book and use it. I know I will." --Don Norman, Nielsen Norman group and Northwestern University, author of "The Design of Future Things"
"Interaction designers often espouse general principles for creating more usable and satisfying systems. This book shows that to make those principles work, the designer needs to conduct rigorous analysis of the details of interaction, within a coherent formal framework. Through a wide-ranging collection of interaction examples and clear expositions of the relevant mathematics, Thimbeleby demonstrates that careful analysis can improve our interactions with digital devices of all kinds. The book will be of value to anyone who creates interfaces to computers and electronic devices, from the smallest to the most complex." -Terry Winograd, Department of Computer Science, Stanford University
This item was reviewed in:
Choice, April 2008
To find out how to look for other reviews, please see our guides to finding book reviews in the Sciences or Social Sciences and Humanities.
Summaries
Main Description
Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons--not all of them technical. Press On shows that we can design better interactive systems and devices if we draw on sound computer science principles. It uses state machines and graph theory as a powerful and insightful way to analyze and design better interfaces and examines specific designs and creative solutions to design problems. Programmers--who have the technical knowledge that designers and users often lack--can be more creative and more central to interaction design than we might think. Sound programming concepts improve device design. Press On provides the insights, concepts and programming tools to improve usability. Knowing the computer science is fundamental, but Press On also shows how essential it is to have the right approaches to manage the design of systems that people use. Particularly for complex systems, the social, psychological and ethical concerns--the wider design issues--are crucial, and these are covered in depth. Press On highlights key principles throughout the text and provides cross-topic linkages between chapters and suggestions for further reading. Additional material, including all the program code used in the book, is available on an interactive web site. Press On is an essential textbook and reference for computer science students, programmers, and anyone interested in the design of interactive technologies.Harold Thimbleby is Professor of Computer Science at Swansea University, Wales. He is the author or editor of a number of books, including User Interface Design, and nearly 400 other publications.
Main Description
Choice Outstanding Academic Title, 2008. and Winner, Computer and Information Sciences category, 2007 Professional/Scholarly Publishing Awards for Excellence Competition presented by the Association of American Publishers, Inc. Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons-not all of them technical. Press Onshows that we can design better interactive systems and devices if we draw on sound computer science principles. It uses state machines and graph theory as a powerful and insightful way to analyze and design better interfaces and examines specific designs and creative solutions to design problems. Programmers-who have the technical knowledge that designers and users often lack-can be more creative and more central to interaction design than we might think. Sound programming concepts improve device design. Press Onprovides the insights, concepts and programming tools to improve usability. Knowing the computer science is fundamental, but Press On also shows how essential it is to have the right approaches to manage the design of systems that people use. Particularly for complex systems, the social, psychological and ethical concerns-the wider design issues-are crucial, and these are covered in depth. Press Onhighlights key principles throughout the text and provides cross-topic linkages between chapters and suggestions for further reading. Additional material, including all the program code used in the book, is available on an interactive web site. Press Onis an essential textbook and reference for computer science students, programmers, and anyone interested in the design of interactive technologies.
Main Description
Choice Outstanding Academic Title, 2008. and Winner, Computer and Information Sciences category, 2007 Professional/Scholarly Publishing Awards for Excellence Competition presented by the Association of American Publishers, Inc. Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons-not all of them technical. Press On shows that we can design better interactive systems and devices if we draw on sound computer science principles. It uses state machines and graph theory as a powerful and insightful way to analyze and design better interfaces and examines specific designs and creative solutions to design problems. Programmers-who have the technical knowledge that designers and users often lack-can be more creative and more central to interaction design than we might think. Sound programming concepts improve device design. Press On provides the insights, concepts and programming tools to improve usability. Knowing the computer science is fundamental, but Press On also shows how essential it is to have the right approaches to manage the design of systems that people use. Particularly for complex systems, the social, psychological and ethical concerns-the wider design issues-are crucial, and these are covered in depth. Press On highlights key principles throughout the text and provides cross-topic linkages between chapters and suggestions for further reading. Additional material, including all the program code used in the book, is available on an interactive web site. Press On is an essential textbook and reference for computer science students, programmers, and anyone interested in the design of interactive technologies.
Bowker Data Service Summary
'Press On' shows that we can design better interactive systems and devices if we draw on sound computer science principles. It uses state machines and graph theory as a powerful and insightful way to analyze and design better interfaces, and examines specific designs and creative solutions to design problems.
Table of Contents
Context Interactive systems and devices do not fulfill their potential for economic, social, psychological, and technical reasons.
Dodgy magicp. 11
Our perceptionp. 39
Realityp. 61
Transition to interactive programmingp. 91
Principles Computer science provides many practical creative ideas and theories that can drive effective interaction programming.
Communicationp. 119
States and actionsp. 163
Statechartsp. 201
Graphsp. 225
A framework for designp. 273
Using the frameworkp. 325
More complex devicesp. 367
Press on while knowing that science is fundamental, it is also essential to have the right attitudes and approaches to managing the complexity of designing systems for people to use....
Grand designp. 409
Improving thingsp. 445
Four key principlesp. 485
Table of Contents provided by Publisher. All Rights Reserved.

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