Catalogue


The aesthetics of net literature : writing, reading and playing in the programmable media /
Peter Gendolla, Jörgen Schäfer (eds.).
imprint
Bielefeld : Transcript ; Piscataway, NJ : Transaction Publishers, c2007.
description
388 p. : ill. ; 23 cm.
ISBN
389942493X, 9783899424935
format(s)
Book
Holdings
More Details
series title
imprint
Bielefeld : Transcript ; Piscataway, NJ : Transaction Publishers, c2007.
isbn
389942493X
9783899424935
general note
Based on the conference "NetzLiteratur : Umbrüche in der literarischen Kommunikation = Net literature : upheavals in literary communication", held 25-27 November 2004 at Siegen University.
catalogue key
6201691
 
Includes bibliographical references.
A Look Inside
Summaries
Main Description
During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, United States, France, Finland, Spain, and Switerland review the ruptures and upheavals of literary communication within this context. The chapters focus on the following questions: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? Peter Gendolla and Jrgen Schfer teach media studies at Siegen University (Germany).
Main Description
During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, United States, France, Finland, Spain, and Switzerland review the ruptures and upheavals of literary communication within this context. The chapters focus on the following questions: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? "Peter Gendolla" and "Jrgen Schfer" teach media studies at Siegen University (Germany).
Main Description
During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, United States, France, Finland, Spain, and Switzerland review the ruptures and upheavals of literary communication within this context. The chapters focus on the following questions: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? Peter Gendolla and Jrgen Schfer teach media studies at Siegen University (Germany).
Main Description
During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the ruptures and upheavals of literary communication within this context. The articles in the book focus on questions such as: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? With contributions by Jean-Pierre Balpe, Susanne Berkenheger, Friedrich W. Block, Philippe Bootz, Laura Borrs Castanyer, Markku Eskelinen, Frank Furtw'ngler, Peter Gendolla, Loss Peque'o Glazier, Fotis Jannidis, Thomas Kamphusmann, Mela Kocher, Marie-Laure Ryan, J'rgen Sch'fer, Roberto Simanowski and Noah Wardrip-Fruin.
Main Description
During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the ruptures and upheavals of literary communication within this context. The articles in the book focus on questions such as: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? With contributions by Jean-Pierre Balpe, Susanne Berkenheger, Friedrich W. Block, Philippe Bootz, Laura Borràs Castanyer, Markku Eskelinen, Frank Furtwängler, Peter Gendolla, Loss Pequeño Glazier, Fotis Jannidis, Thomas Kamphusmann, Mela Kocher, Marie-Laure Ryan, Jörgen Schäfer, Roberto Simanowski and Noah Wardrip-Fruin.
Table of Contents
Prefacep. 9
Approaches and Terminologies
Playing With Signs: Towards an Aesthetic Theory of Net Literaturep. 17
Holopoetry, Biopoetry and Digital Literature: Close Reading and Terminological Debatesp. 43
Human Practice: How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studiesp. 67
The Problem of Form: Transitoire Observable, a Laboratory for Emergent Programmed Artp. 89
Typologies, Histories, and Case Studies
The Ludoliterary Circle: Analysis and Typology of Digital Gamesp. 107
Gutenberg Galaxy Revis(it)ed: A Brief History of Combinatory, Hypertextual and Collaborative Literature from the Baroque Period to the Presentp. 121
Humor - Technology - Gender: Digital Language Art and Diabolic Poetics (2004)p. 161
Playable Literature
Six Problems in Search of a Solution: The Challenge of Cybertext Theory and Ludology to Literary Theoryp. 179
Playable Media and Textual Instrumentsp. 211
Stories and Games
Narrative and the Split Condition of Digital Textualityp. 257
Event-Sequences, Plots and Narration in Computer Gamesp. 281
Writing and Programming
Principles and Processes of Generative Literature: Questions to Literaturep. 309
Code, Cod, Ode: Poetic Language & Programming or Pequeno Lector/Klein Leser: Es gibt (See)lachsfilet?p. 319
Practical Examples
E-Learning and Literary Studies: Towards a New Culture of Teaching?p. 333
I'm dying, honey: dramatized proceedings from super-space (2004)p. 355
Another ABC: A Model for "Augmented Business Communication"p. 367
Contributorsp. 385
Table of Contents provided by Ingram. All Rights Reserved.

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