Catalogue


Virtual worlds : Second International Conference, VW 2000, Paris, France, July 2000 : proceedings /
Jean-Claude Heudin (ed.).
imprint
Berlin ; New York : Springer, c2000.
description
xi, 314 p. : ill. ; 24 cm.
ISBN
3540677070 (softcover : alk. paper)
format(s)
Book
Holdings
A Look Inside
Summaries
Main Description
This book constitutes the refereed proceedings of the Second International Conference on Virtual Worlds, VW 2000, held in Paris, France, in July 2000.The 26 revised full papers presented together with two invited contributions were carefully reviewed and selected from numerous submissions. The book is divided into topical sections on virtual worlds communities and applications, virtual worlds technologies and tools, virtual humans and avatars, art and virtual worlds, artificial life and complex systems, and virtual reality and interfaces.
Main Description
This book constitutes the refereed proceedings of the Second International Conference on Virtual Worlds, VW 2000, held in Paris, France, in July 2000. The 26 revised full papers presented together with two invited contributions were carefully reviewed and selected from numerous submissions. The book is divided into topical sections on virtual worlds communities and applications, virtual worlds technologies and tools, virtual humans and avatars, art and virtual worlds, artificial life and complex systems, and virtual reality and interfaces.
Unpaid Annotation
This book constitutes the referenced proceedings of the Second International Conference on Virtual Worlds, VW 2000, held in Paris, France, in July 2000. The 26 revised full papers presented together with two invited contributions were carefully reviewed & selected from numerous submissions. The book is divided into topical sections on virtual worlds communities & applications, virtual worlds technologies & tools, virtual humans & avatars, art & virtual worlds, artificial life & complex systems & virtual reality & interfaces.
Table of Contents
Invited Paper
Conferences and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99p. 1
Virtual Worlds Communities and Applications
HutchWorld: Lessons Learned - A Collaborative Project: Fred Hutchinson Cancer Research Center & Microsoft Researchp. 12
Organisation and Visualisation of Tacit Knowledge in Virtual Communitiesp. 24
Integration of Simulation Tools in On-Line Virtual Worldsp. 32
Towards Digital Creatures in Real-Time 3D Gamesp. 44
Virtual Worlds Technologies and Tools
A Framework to Dynamically Manage Distributed Virtual Environmentsp. 54
Using GASP for Collaborative Interaction within 3D Virtual Worldsp. 65
Generic 3D Ball Animation Model for Networked Interactive: VR Environmentsp. 77
An Overview on Virtual Setsp. 91
Invited Paper
Creating Emotive Responsive Characters Within Virtual Worldsp. 99
Virtual Humans and Avatars
Avatar Physics and Geneticsp. 107
Virtual Living Beingsp. 119
A Sound Propagation Model for Interagents Communicationp. 135
Communication and Interaction with Learning Agents in Virtual Soccerp. 147
3D Clothes Modeling from Photo Cloned Human Bodyp. 159
Art and Virtual Worlds
Toward Alive Artp. 171
In Search of Vital Presence - Evolving Virtual Musicsp. 185
Birth of a New World Order: IceBorgp. 192
A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum)p. 205
Artificial Life and Complex Systems
The World of Framsticks: Simulation, Evolution, Interactionp. 214
A 3-D Biomechanical Model of the Salamanderp. 225
Virtual COTONS(r), the Firstborn of the Next Generation of Simulation Modelp. 235
Basins of Attraction and the Density Classification Problem for Cellular Automatap. 245
Virtual Reality and Interfaces
Text-to-Audiovisual Speech Synthesizerp. 256
Virtual Environments for Visually Impairedp. 270
VR American Football Simulator with Cylindrical Screenp. 286
Augmented Reality Based Input Interface for Wearable Computersp. 294
Multi Screen Environment with a Motion Basep. 303
Author Indexp. 313
Table of Contents provided by Publisher. All Rights Reserved.

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