Catalogue


Augmented and virtual reality in libraries /
edited by Jolanda-Pieta van Arnhem, Christine Elliott, Marie Rose.
imprint
Lanham : Rowman & Littlefield, [2018]
description
xv, 231 pages : illustrations ; 23 cm.
ISBN
1538102900, 1538102919, 9781538102909, 9781538102916
format(s)
Book
Holdings
More Details
series title
series title
imprint
Lanham : Rowman & Littlefield, [2018]
isbn
1538102900
1538102919
9781538102909
9781538102916
contents note
Preface -- Part I. AR and VR Technologies. AR U Ready for AR/VR? An Overview of Augmented and Virtual Reality in Libraries / Jolanda-Pieta van Arnhem, Marie Rose, and Christine Elliott -- Augmented Reality: What It Is and How It Came About / Markus Wust -- Hardware and Software for AR/VR Development / Phillip Ballo -- Presence versus Utility: Similarities and Differences between Virtual Reality and Augmented Reality / Cynthia Hart -- Part II. Case Studes. Augmenting Orientation: Animating an Interactive Welcome Event at an Academic Library with AR and VR / Julie N. Hornick and Steven Wade -- Augmented Archives: Engaging Students in Archives and Special Collections through Augmented Reality Technology / Heather Calloway and Raven Bishop -- "Blipping" through Information Literacy: Using the Blippar App in Instruction / Bethanie O'Dell and Art Gutierrez -- Dance Magic Dance: A Case Study of AR and VR/360 Video and the Performing Arts / Melanie Hibbert, Gabri Christa, Alexis Seeley, and Abby Lee -- Gotta Catch 'em All: A Case Study about Cal Poly Pomona's Pokémon GO AR Orientation / Kai Alexis Smith and Paul R. Hottinger -- That E-book Smell: Curating for the Senses with AR/VR / Michael Ovens and Katie Mills -- Wayfinding Narratives / Brian Sutherland -- VR, AR, and Video 360: A Case Study Toward New Realities in Education / Plamen Miltenoff -- Teaching through Experiencing: A Case Study Using 360-degree Video in Library Instruction / Alanna Aiko Moore adn Scott McAvoy.
abstract
This book is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. It makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals in libraries, museums, and archives.
catalogue key
11741901
 
Includes bibliographical references and index.

  link to old catalogue

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