Catalogue


11th Pacific Conference on Computer Graphics and Applications [electronic resource] : proceedings : October 8-10, 2003, Canmore, Canada /
edited by Jon Rokne, Reinhard Klein, Wenping Wang ; sponsored by Sillicon Graphics Inc., iCore, The University of Calgary.
imprint
Los Alamitos, Calif. : IEEE Computer Society Press, 2003.
description
xiii, 514 p. : ill. (some col.) ; 28 cm.
ISBN
0769520286
format(s)
Book
More Details
imprint
Los Alamitos, Calif. : IEEE Computer Society Press, 2003.
isbn
0769520286
restrictions
Licensed for access by U. of T. users.
general note
"IEEE Computer Society Order Number PR02028."
"This proceedings contains the papers selected for presentation at the Sixth Pacific Conference on Computer Graphics and Applications ..."--P. ix.
catalogue key
10964268
 
Includes bibliographical references and author index.
A Look Inside
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This item was reviewed in:
SciTech Book News, December 2003
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Table of Contents
Introductionp. x
Conference Committeep. xi
Reviewersp. xii
Invited Papers
Realistic Rendering of Surface Appearance Using GPUp. 3
Computer Graphics in Its Fifth Decade: Ferment at the Foundationsp. 4
Machine Learning for Computer Graphics: A Manifesto and Tutorialp. 22
Freeform Shape Representations for Efficient Geometry Processingp. 37
Data-Driven Computer Graphicsp. 38
Appearance and Rendering
Lightweight Face Relightingp. 41
Efficient Rendering of Local Subsurface Scatteringp. 51
Interactive Visualization of Complex Real-World Light Sourcesp. 59
Variance Invariant Adaptive Temporal Supersampling for Motion Blurringp. 67
Illustration Watermarks for Vector Graphicsp. 73
Interactive Modeling of Tree Barkp. 83
Geometric Modeling
G[superscript 2] Blending of Corners with Piecewise Algebraic Surfacesp. 93
Skinning Catmull-Clark Subdivision Surfaces with Incompatible Cross-Sectional Curvesp. 102
3D Acquisition and Interactive Modeling
Interactive 3D Model Acquisition and Registrationp. 115
Dynamic Sculpting and Deformation of Point Set Surfacesp. 123
Interactive Global and Local Deformations for Virtual Clayp. 131
A Painting Interface for Interactive Surface Deformationsp. 141
NPR
Non-photorealistic Rendering and Content-Based Image Retrievalp. 153
Simulating Wax Crayonsp. 163
Computer Animation
Computer-Assisted Auto Coloring by Region Matchingp. 175
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fieldsp. 185
Physical Touch-Up of Human Motionsp. 194
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweepingp. 204
Morphing, Shadow, and Simulation
Feature-Based Surface Light Field Morphingp. 215
Shadow Generation Using Discretized Shadow Volume in Angular Coordinatesp. 224
Adaptive Grouping and Subdivision for Simulating Hair Dynamicsp. 234
A Fast Finite Element Solution for Cloth Modellingp. 244
Virtual Sandboxp. 252
Mesh
Hierarchical Least Squares Conformal Mapp. 263
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Renderingp. 271
Geometric Computing and Visibility
Bounding Recursive Procedural Models Using Convex Optimizationp. 283
Shape-Similarity Comparison of 3D Models Using Alpha Shapesp. 293
Breaking the Walls: Scene Partitioning and Portal Creationp. 303
Feature-Based Visibility-Driven CLOD for Terrainp. 313
Point-Based Rendering
Iso-splatting: A Point-Based Alternative to Isosurface Visualizationp. 325
High-Quality Point-Based Rendering on Modern GPUsp. 335
Techniques for Volume and Mesh
Interactive Volume Illustration and Feature Halosp. 347
RGVis: Region Growing Based Techniques for Volume Visualizationp. 355
Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Treesp. 364
A State Machine for Real-Time Cutting of Tetrahedral Meshesp. 377
Short Papers
Remote Interactive Walkthrough of City Modelsp. 389
From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated Surfacep. 394
Surface Reconstruction with Volume Preservationp. 399
Neural Meshes: Statistical Learning Based on Normalsp. 404
Automatic Animation Skeleton Construction Using Repulsive Force Fieldp. 409
Implicitizing Bi-cubic Toric Surfaces by Dixon A-resultant Quotientsp. 414
Combining Topological Simplification and Topology Preserving Compression for 2D Vector Fieldsp. 419
OpenNPAR: A System for Developing, Programming, and Designing Non-photorealistic Animation and Renderingp. 424
Depth-Peeling for Texture-Based Volume Renderingp. 429
Blending Multiple Polygonal Shapesp. 434
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Modelp. 440
Motion Perturbation Based on Simple Neuromotor Control Modelsp. 445
Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardwarep. 450
Hybrid Control for Interactive Character Animationp. 455
Interactive Simulation of Burning Objectsp. 462
An Enhanced Framework for Real-Time Hair Animationp. 467
INSPIRE: An Interactive Image Assisted Non-photorealistic Rendering Systemp. 472
Using Texture Synthesis for Non-photorealistic Shading from Paint Samplesp. 477
Particle-Based Visual Simulation of Explosive Flamesp. 482
Optimized Construction of Linear Approximations to Image Datap. 487
View-Dependent Layered Projective Texture Mapsp. 492
Voxelization in Common Sampling Latticesp. 497
Butterworth Filtering and Implicit Fairing of Irregular Meshesp. 502
Physiologically-Based Modeling and Visualization of Deformable Lungsp. 507
Author Indexp. 513
Table of Contents provided by Ingram. All Rights Reserved.

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